﻿using UnityEngine;

namespace CGF
{
    public class UILayerControl : MonoBehaviour
    {
        public static UILayerControl instance { get; private set; }

        public Camera uiCamera;
        [Space]
        public Transform backgroundRoot;
        public Transform normalRoot;
        public Transform tipRoot;
        public Transform topRoot;

        public void Awake()
        {
            instance = this;
        }
    }
}